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Pokemon Tabletop Unleashed

THE BEST RPG EVER…

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  • Chapter 1: Character Creation – WIP
  • Chapter 2: Classes – WIP
  • Chapter 3: Skills
    • Body Skills – Acrobatics
    • Body Skills – Athletics
    • Body Skills – Combat
    • Body Skills – Perception
    • Body Skills – Stealth
    • Mind Skills – General Education
    • Mind Skills – Medicine Education
    • Mind Skills – Occult Education
    • Mind Skills – Pokemon Education
    • Mind Skills – Technology Education
    • Mind Skills – Survival
    • Social Skills – Charm
    • Social Skills – Guile
    • Social Skills – Intimidate
    • Social Skills – Intuition
    • Social Skills – Command ★
  • Chapter 4: Crafting, Knowledges, & Professions
  • Chapter 5: System Fundamentals
    • Taking Action
    • Power Points
    • Basic Capabilities
    • Game Flow
    • Goals: How to Gain XP – WIP
  • Chapter 6: Pokémon
    • Levelling Up, Evolution, & Gimmicks
    • Loyalty
    • Breeding
    • Capturing Pokémon
    • Pokémon Hostility
    • Other Methods of Obtaining Pokémon
    • Mounts
    • Releasing Pokémon
    • Type Shifting – WIP
    • Example Pokédex – WIP
      • Mankey Line
      • Snorlax Line
  • Chapter 7: Combat
    • Movement
    • Combat Stats
    • Attacking Shit
    • Abilities
    • Combat Maneuvers
    • Attacking Options
    • Initiative Options
    • Weak Spots
    • Status Afflictions
    • Type Effectiveness
    • Pain: How to take it
  • Chapter 8: Environmental Rules
    • Objects & Object Types
      • Elemental Object Types
      • Aura Object Types
      • Primordial Object Types
    • Kinematics
    • Environmental Conditions
    • Weather
  • Chapter 9: Minigames
    • Downtime
    • Travelling
    • Stealth & Perception
    • Social Manipulation
  • Chapter 10: Property Rules – WIP
  • Chapter 11: Equipment & Items
    • General Items – WIP
    • Cuisine
    • Armor & Weapons
    • Accessories
    • Armor Enchantments – WIP
    • Magic Items
    • Restoratives
    • Steroids
    • Toxins
    • Evolutionary/Mega Items
    • Pokéballs
    • Pokémon Equipment
    • High-Tech Items – WIP
    • Robots – WIP
    • Horticulture – WIP
    • Traps – WIP
  • Chapter 12: Struggle Attacks & Moves
    • Struggle Attack & Move Keywords – WIP
    • Creating Struggle Attacks
    • Example Struggle & Status Attacks
    • Example Moves
  • Chapter 13: Abilities & Capabilities – WIP
    • Example Abilities
  • Chapter 14: Actually Playing The Fucking Game – WIP
    • Test Pokémon – Furious George, Tier 1
  • Chapter 15: Running The Fucking Game – WIP
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Capturing Pokémon

  • God have mercy on my soul, it’s time to catch some Pokémon.
  • Pokeballs can be thrown like any other item can. See the Throwing section.
    • If you roll a Natural 20 on your Accuracy Check when throwing a Pokéball, add +2 to the Capture Roll.
  • When the Pokéball makes contact with the Pokémon, roll the Capture Roll. Roll 1d20 and +2 per Trainer’s Tier, and any modifiers from equipment, Features, or Pokéballs.
    • If you roll over or equal to the Pokémon Capture Rate, the Pokémon is captured! A natural 20 on your roll results in a Critical Capture, always capturing the target without fail unless it is a Mythical or Legendary Pokémon. Sorry!

THE FUCKING CAPTURE RATE

  • A Pokemon’s Capture Rate depends on its Tier, Status Afflictions, Evolutionary Stage, and Rarity. 
    • A Pokemon’s Base Capture Rate is (Rarity x 5). Add +2 per Tier. Unique Pokemon count as Rarity 4. “Shiny” Pokemon are treated as being 1 Rarity higher than their species usually is.
      Yes, Shiny Legendary Pokémon have an effective Rarity of 6.
  • Next, go down the following checklist and check every box next to the condition that applies. At the end, add up the total number of checkboxes and subtract 2 from the Pokemon’s Capture Rate for each checkbox.
    ❒ Is the Pokémon Bloodied?
    ❒ Is the Pokémon at 1 HP?
    ❒ Is the Pokémon Heavily Injured?
    ❒ Is the Pokémon Escaping or Marked?
    ❒❒❒❒ Is the Pokémon suffering from at least 1 Persistent or Volatile Status? (Check one box per highest Tier of the Status)
    ❒❒ Does the Pokémon have Evolution Stages remaining? (Check one box per Stage remaining)

For example, a Tier 1 Caterpie (Common) that is Bloodied and Singed would have a Capture Rate of -1.
Math: (1 Rarity x 5) + 2 = 7 (Base Capture Rate) -2 (Bloodied) -2 (Singed) -4 (2 Evo Stages left) = -1

A Tier 2 Shiny Pikachu (Usually Uncommon, now Rare) that is at 1 HP would have a Capture Rate of 13.
Math:  (3 Rarity x 5) + 4 = 19 (Base Capture Rate) – 2 (Bloodied) -2 (1 HP) -2 (1 Evo Stage left) = 13

A Tier 4 Lugia (Legendary) that is at 1 HP, Heavily Injured, and Lethally Poisoned would have a Capture Rate of 19.
Math:  (5 Rarity x 5) + 8 = 33 (Base Capture Rate) -2 (Bloodied) -2 (1 HP) -2 (Heavily Injured) -8 (Lethally Poisoned) = 19

  • Chapter 1: Character Creation – WIP
  • Chapter 2: Classes – WIP
  • Chapter 3: Skills
    • Body Skills – Acrobatics
    • Body Skills – Athletics
    • Body Skills – Combat
    • Body Skills – Perception
    • Body Skills – Stealth
    • Mind Skills – General Education
    • Mind Skills – Medicine Education
    • Mind Skills – Occult Education
    • Mind Skills – Pokemon Education
    • Mind Skills – Technology Education
    • Mind Skills – Survival
    • Social Skills – Charm
    • Social Skills – Guile
    • Social Skills – Intimidate
    • Social Skills – Intuition
    • Social Skills – Command ★
  • Chapter 4: Crafting, Knowledges, & Professions
  • Chapter 5: System Fundamentals
    • Taking Action
    • Power Points
    • Basic Capabilities
    • Game Flow
    • Goals: How to Gain XP – WIP
  • Chapter 6: Pokémon
    • Levelling Up, Evolution, & Gimmicks
    • Loyalty
    • Breeding
    • Capturing Pokémon
    • Pokémon Hostility
    • Mounts
    • Other Methods of Obtaining Pokémon
    • Releasing Pokémon
    • Type Shifting – WIP
    • Example Pokédex – WIP
      • Mankey Line
      • Snorlax Line
  • Chapter 7: Combat
    • Movement
    • Combat Stats
    • Attacking Shit
    • Abilities
    • Combat Maneuvers
    • Attacking Options
    • Initiative Options
    • Weak Spots
    • Status Afflictions
    • Type Effectiveness
    • Pain: How to take it
  • Chapter 8: Environmental Rules
    • Objects & Object Types
      • Elemental Object Types
      • Aura Object Types
      • Primordial Object Types
    • Kinematics
    • Environmental Conditions
    • Weather
  • Chapter 9: Minigames
    • Downtime
    • Travelling
    • Stealth & Perception
    • Social Manipulation
  • Chapter 10: Property Rules – WIP
  • Chapter 11: Equipment & Items
    • General Items – WIP
    • Cuisine
    • Armor & Weapons
    • Accessories
    • Armor Enchantments – WIP
    • Magic Items
    • Restoratives
    • Steroids
    • Toxins
    • Evolutionary/Mega Items
    • Pokéballs
    • Pokémon Equipment
    • High-Tech Items – WIP
    • Robots – WIP
    • Horticulture – WIP
    • Traps – WIP
  • Chapter 12: Struggle Attacks & Moves
    • Struggle Attack & Move Keywords – WIP
    • Creating Struggle Attacks
    • Example Struggle & Status Attacks
    • Example Moves
  • Chapter 13: Abilities & Capabilities – WIP
    • Example Abilities
  • Chapter 14: Actually Playing The Fucking Game – WIP
    • Test Pokémon – Furious George, Tier 1
  • Chapter 15: Running The Fucking Game – WIP
  • Miscellaneous
    • Capabilities List
    • Game Design Goals
    • Glossary of Terms
    • Math Formulas
    • HP Formulas & Damage; v2
    • Probabilities
      • Probabilities – Athletics
      • Probabilities – Collision Damage
      • Probabilities – Crafting
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