ACTUAL HP FORMULA:
(Base HP X Tier Bonus (2+Tier)) + Level + Size Bonus (+3 to +12 per Tier) + Nature (6 x Tier) + 10 = Actual HP
DAMAGE FORMULA:
Attacking Stat + Damage Base + STAB(+3/tier) = Damage
(Damage – Defending Stat) / or * (Resistance (half/quarter) or Weakness (x1.5/2.0)) = Damage Taken
Damage Base Multiplier goes up by tier;
Tier 1 = x1.0; Tier 2 = x1.5; Tier 3 = x2; Tier 4 = x2.5
Damage Base number range is 1-25;
When adapting Moves from games, Damage Base is the move’s Power /10, rounded down
Combat Stages increase or decrease a stat by +3/Tier, caps at +4/-2? Cannot bring stat below 0.
EXAMPLE POKEMON:
Larvitar level 1, Brave (+ATK, +DEF)
HP: (5 (Base HP) x 3 (Tier Bonus)) + 1 (Level) +10 = 26 (Actual HP)
ATK: 6 (Base ATK) + 1 (Level) + 3 (Nature) = 10
DEF: 5 (Base DEF) + 1 (Level) + 3 (Nature) = 9
SPATK: 5 (Base SPATK) + 1 (Level) = 6
SPDEF: 5 (Base SPDEF) + 1 (Level) = 6
SPEED: 4 (Base SPEED) + 1 (Level) = 5
Attack:
Bite ~ Damage Base 6;
(6 (Damage Base) x 1 (Damage Base Multiplier)) + 10 ATK + 3 (STAB) = 19 damage |
Blissey level 20, Hardy (+HP, +DEF)
HP: (26 (Base HP) x 6 (Tier Bonus)) + 20 (Level) + 24 (Nature) + 10 = 210 (Actual HP)
ATK: 1 (Base ATK) + 20 (Level) = 20
DEF: 1 (Base DEF) + 20 (Level) + 12 (Nature) = 33
SPATK: 8 (Base SPATK) + 20 (Level) = 28
SPDEF: 14 (Base SPDEF) + 20 (Level) = 34
SPEED: 6 (Base SPEED) + 20 (Level) = 26
Attack:
Double-Edge ~ Damage Base 12;
(12 (Damage Base) x 2.5 (Damage Base Multiplier)) + 21 ATK + 12 (STAB) = 63 damage
Versus:
- Larvitar ~ 63 damage – 9 (DEF) = 54 damage x 0.5 (Rock resists Normal) = 27 actual damage; –1 HP left; KO’D
- Machamp ~ 63 damage – 40 (DEF) = 23 actual damage; 61 HP left (4 total hits to KO)
- Dugtrio ~ 63 damage – 25 (DEF) = 38 actual damage; 26HP left; MASSIVE DAMAGE (2 total hits to KO)
- Steelix ~ 63 damage – 52 (DEF) = 11 damage x 0.5 (Steel resists Normal) = 5 actual damage; 145 HP left (30 total hits to KO)
- Mewtwo ~ 63 damage – 29 (DEF) = 34 actual damage; 62 HP left (3 total hits to KO)
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Machamp level 20, Brave (+ATK, +DEF)
HP: (9 (Base HP) x 6 (Tier Bonus)) + 20 (Level) + 10 = 84 (Actual HP)
ATK: 13 (Base ATK) + 20 (Level) + 12 (Nature) = 45
DEF: 8 (Base DEF) + 20 (Level) + 12 (Nature) = 40
SPATK: 7 (Base SPATK) + 20 (Level) = 27
SPDEF: 9 (Base SPDEF) + 20 (Level) = 29
SPEED: 6 (Base SPEED) + 20 (Level) = 26
Attack:
Cross Chop ~ Damage Base 10;
(10 (Damage Base) x 2.5 (Damage Base Multiplier)) + 45 ATK + 12 (STAB) = 82 damage
Versus:
- Larvitar ~ 82 damage – 9 (DEF) = 71 damage x 1.5 (Rock weak to Fighting) = 106 actual damage; –80 HP left; LITERALLY DEAD
- Blissey ~ 82 damage – 33 (DEF) = 49 damage x 1.5 (Normal weak to Fighting) = 73 actual damage; 137 HP left (3 total hits to KO)
- Dugtrio ~ 82 damage – 25 (DEF) = 57 actual damage; 9 HP left; MASSIVE DAMAGE (2 total hits to KO)
- Steelix ~ 82 damage – 52 (DEF) = 30 damage x 1.5 (Steel weak to Fighting) = 45 actual damage; 105 HP left (4 total hits to KO)
- Mewtwo ~ 82 damage – 29 (DEF) = 53 damage x 0.5 (Psychic resists Fighting) = 26 actual damage; 70 HP left (4 total hits to KO)
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Dugtrio level 20, Naughty (+ATK, +SPEED)
HP: (6 (Base HP) x 6 (Tier Bonus)) + 20 (Level) + 10 = 66 (Actual HP)
ATK: 10 (Base ATK) + 20 (Level) + 12 (Nature) = 42
DEF: 5 (Base DEF) + 20 (Level) = 25
SPATK: 5 (Base SPATK) + 20 (Level) = 25
SPDEF: 7 (Base SPDEF) + 20 (Level) = 27
SPEED: 12 (Base SPEED) + 20 (Level) + 12 (Nature) = 44
Attack:
Earthquake ~ Damage Base 10;
(10 (Damage Base) x 2.5 (Damage Base Multiplier)) + 42 ATK + 12 (STAB) = 79 damage
Versus:
- Larvitar ~ 79 damage – 9 (DEF) = 70 damage x 1.5 (Rock weak to Ground) = 105 actual damage; –79 HP left; LITERALLY DEAD
- Blissey ~ 79 damage – 33 (DEF) = 46 actual damage; 164 HP left (5 total hits to KO)
- Machamp ~ 79 damage – 40 (DEF) = 39 actual damage; 45 HP left (3 total hits to KO)
- Steelix ~ 79 damage – 52 (DEF) = 27 damage x 1.5 (Steel weak to Ground) = 40 actual damage; 110 HP left (4 total hits to KO)
- Mewtwo ~ 79 damage – 29 (DEF) = 50 actual damage; 46 HP left; MASSIVE DAMAGE (2 total hits to KO)
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Steelix level 20, Hardy (+HP, +DEF)
HP: (8 (Base HP) x 6 (Tier Bonus)) + 20 (Level) + 24 (Nature) + 48 (Size Bonus) + 10 = 150 (Actual HP)
ATK: 9 (Base ATK) + 20 (Level) = 29
DEF: 20 (Base DEF) + 20 (Level) + 12 (Nature) = 52
SPATK: 6 (Base SPATK) + 20 (Level) = 26
SPDEF: 7 (Base SPDEF) + 20 (Level) = 27
SPEED: 3 (Base SPEED) + 20 (Level) = 23
Attack:
Iron Tail ~ Damage Base 10;
(10 (Damage Base) x 2.5 (Damage Base Multiplier)) + 29 ATK + 12 (STAB) = 66 damage
Versus:
- Larvitar ~ 66 damage – 9 (DEF) = 57 damage x 1.5 (Rock weak to Steel) = 85 actual damage; –59 HP left; LITERALLY DEAD
- Blissey ~ 66 damage – 33 (DEF) = 33 actual damage; 177 HP left (7 total hits to KO)
- Machamp ~ 66 damage – 40 (DEF) = 26 actual damage; 58 HP left (4 total hits to KO)
- Dugtrio ~ 66 damage – 25 (DEF) = 41 actual damage; 25 HP left; MASSIVE DAMAGE (2 total hits to KO)
- Mewtwo ~ 66 damage – 29 (DEF) = 37 actual damage; 59 HP left (3 total hits to KO)
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Mewtwo level 20, Rash (+SPATK, +SPEED)
HP: (11 (Base HP) x 6 (Tier Bonus)) + 20 (Level) 10 = 96 (Actual HP)
ATK: 11 (Base ATK) + 20 (Level) = 31
DEF: 9 (Base DEF) + 20 (Level)= 29
SPATK: 15 (Base SPATK) + 20 (Level) + 12 (Nature) = 47
SPDEF: 9 (Base SPDEF) + 20 (Level) = 29
SPEED: 13 (Base SPEED) + 20 (Level) + 12 (Nature) = 45
Attack:
Psychic ~ Damage Base 9;
(9 (Damage Base) x 2.5 (Damage Base Multiplier)) + 47 SPATK + 12 (STAB) = 81 damage
Versus:
- Larvitar ~ 81 damage – 6 (SPDEF) = 75 actual damage; –49 HP left; KO’D
- Blissey ~ 81 damage – 34 (SPDEF) = 47 actual damage; 163 HP left (5 total hits to KO)
- Machamp ~ 81 damage – 29 (SPDEF) = 52 x 1.5 (Fighting weak to Psychic) = 78 actual damage; 6 HP left; MASSIVE DAMAGE (2 total hits to KO)
- Dugtrio ~ 81 damage – 27 (SPDEF) = 54 actual damage; 12 HP left; MASSIVE DAMAGE (2 total hits to KO)
- Steelix ~ 81 damage – 27 (SPDEF) = 54 damage x 0.5 (Steel resists Psychic) = 27 actual damage; 123 HP left (6 total hits to KO)
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