Skip to content

Pokemon Tabletop Unleashed

THE BEST RPG EVER…

Menu
  • Chapter 1: Character Creation – WIP
  • Chapter 2: Classes – WIP
  • Chapter 3: Skills
    • Body Skills – Acrobatics
    • Body Skills – Athletics
    • Body Skills – Combat
    • Body Skills – Perception
    • Body Skills – Stealth
    • Mind Skills – General Education
    • Mind Skills – Medicine Education
    • Mind Skills – Occult Education
    • Mind Skills – Pokemon Education
    • Mind Skills – Technology Education
    • Mind Skills – Survival
    • Social Skills – Charm
    • Social Skills – Guile
    • Social Skills – Intimidate
    • Social Skills – Intuition
    • Social Skills – Command ★
  • Chapter 4: Crafting, Knowledges, & Professions
  • Chapter 5: System Fundamentals
    • Taking Action
    • Power Points
    • Basic Capabilities
    • Game Flow
    • Goals: How to Gain XP – WIP
  • Chapter 6: Pokémon
    • Levelling Up, Evolution, & Gimmicks
    • Loyalty
    • Breeding
    • Capturing Pokémon
    • Pokémon Hostility
    • Other Methods of Obtaining Pokémon
    • Mounts
    • Releasing Pokémon
    • Type Shifting – WIP
    • Example Pokédex – WIP
      • Mankey Line
      • Snorlax Line
  • Chapter 7: Combat
    • Movement
    • Combat Stats
    • Attacking Shit
    • Abilities
    • Combat Maneuvers
    • Attacking Options
    • Initiative Options
    • Weak Spots
    • Status Afflictions
    • Type Effectiveness
    • Pain: How to take it
  • Chapter 8: Environmental Rules
    • Objects & Object Types
      • Elemental Object Types
      • Aura Object Types
      • Primordial Object Types
    • Kinematics
    • Environmental Conditions
    • Weather
  • Chapter 9: Minigames
    • Downtime
    • Travelling
    • Stealth & Perception
    • Social Manipulation
  • Chapter 10: Property Rules – WIP
  • Chapter 11: Equipment & Items
    • General Items – WIP
    • Cuisine
    • Armor & Weapons
    • Accessories
    • Armor Enchantments – WIP
    • Magic Items
    • Restoratives
    • Steroids
    • Toxins
    • Evolutionary/Mega Items
    • Pokéballs
    • Pokémon Equipment
    • High-Tech Items – WIP
    • Robots – WIP
    • Horticulture – WIP
    • Traps – WIP
  • Chapter 12: Struggle Attacks & Moves
    • Struggle Attack & Move Keywords – WIP
    • Creating Struggle Attacks
    • Example Struggle & Status Attacks
    • Example Moves
  • Chapter 13: Abilities & Capabilities – WIP
    • Example Abilities
  • Chapter 14: Actually Playing The Fucking Game – WIP
    • Test Pokémon – Furious George, Tier 1
  • Chapter 15: Running The Fucking Game – WIP
Menu

Game Design Goals

Posted on August 30, 2023December 14, 2023 by admin
  • Humans and Pokemon must be interdependent – there should be some functions that one group excels at/has exclusive access to
  • Every Pokemon should be ‘viable’, but remain true to their theme
  • Legendary Pokemon must be appropriately LEGENDARY and do awesome shit
  • Trainers and Pokemon need to be more distinct from one another than in PTU, but also easier to generate
  • High level trainers should be able to fight Legendaries and win without GM fiat
  • Streamline game mechanics where possible while expanding on them
  • Introduce more minigames so the game isn’t cutscene > fight > cutscene > fight
  • Make the math easier to grok
  • Trainers & Pokemon both need more ways to interact with the world besides “thumbs”
  • A single Pokemon of a higher tier should be a boss fight for a group without resorting to kludgy mechanics
  • Things should be less battlemat-focused
  • Loyalty is thematically vital and must be expanded upon
  • WTF is a Pokemon Adventure anyway?
  • The focus should be on a modern, generic Pokemon setting that people expect when they hear “Pokemon” – additional settings rules can come after
  • Each tier of play is distinct and has different goals for the PCs
  • Skills separated into groups (sort of like the Body/Mind/Spirit distinction) – Social/Physical/Knowledge?
  • At any given point people should have 4-8 character options
  • Mission-based structure outside of towns/dungeons – all pokemon on a route are active and can gangbang you
  • Morale rules upon being Bloodied/Injured

ACTION RESOLUTION

Everything but trying to hit something: Roll xd6 vs target number

Trying to hit something: Roll 1d20 to hit vs move’s AC + target’s Evasion

Basic Game Flow: Wake up – Downtime Phase If in town – Town Actions Goes about day – Action Phase If entering wilderness – Travel Phase Rest – Downtime Phase


CHALLENGES

Tier 1

  • Your path is blocked by a rockslide.
  • The trap that is vexing you is a computer’s security system.
  • You want their help, but they want a rare Pokemon.
  • The information you want is known by a Pokemon Professor, or basically Wikipedia.
  • The target is obscured by a bush.
  • The treasure is behind a locked chest at the bottom of a lake.
  • The door is sealed by a log/nails/lock.
  • To undo the curse you need a lock of hair and the right words.
  • The clue is in a tree stump, deep in the forest.
  • You’re trying to track a bad guy who stole some Pokemon and ran away on foot.

Tier 2

  • Your path is blocked by an arbitrarily deep and wide pit.
  • The trap that is vexing you is an illusory wall obscuring your way forward.
  • You want their help, but they want an item that cannot be easily bought, if at all.
  • The information you want is known by a local specialist whose time is quite valuable.
  • The target is obscured by a bush they just created out of nothing, or camouflage.
  • The treasure is behind a sealed door in a military complex.
  • The door is sealed by a motherfucking vault.
  • To undo the curse you need a Trevenant’s branch, preferably the one that enacted the curse.
  • The clue is in Silph Co’s protected corporate servers.
  • You’re trying to track a runaway Pidgeotto or Haunter.

Tier 3

  • Your path is blocked by a field where gravity is ten times as strong.
  • The trap that is vexing you is a sentient forest that grabs anything in it.
  • You want their help, but they want to be in charge of the largest city in the region.
  • The information you want is known by an expert scientist who hid himself underground for total privacy.
  • The target is obscured by an unceasing miasma, supernaturally deep shadows, or invisibility.
  • The treasure is behind a cloud.
  • The door is sealed by a secure magnetic lock.
  • To undo the curse you need a root that grows on the tallest mountain in the world.
  • The clue is in a secret government base.
  • You’re trying to track a wayward Moltres to its nest.

Tier 4

  • Your path is blocked by an interdimensional barrier.
  • The trap that is vexing you is one that sends you 24 hours back in time or wipes your memory of the last week. 
  • You want their help, but they want a wish from Jirachi.
  • The information you want is known by a sage who went to the Distortion World and never returned.
  • The target is obscured by nothing, yet is still hidden.
  • The treasure is behind a field of frozen time.
  • The door is sealed by a mechanism that must be simultaneously activated by multiple people… on different continents.
  • To undo the curse you need a blessing from a legendary pokemon.
  • The clue is in the memory of a dead man.
  • You’re trying to track a Darkrai hopping between people’s nightmares.

MISSIONS

Tier 1

  • Destroy the car the bad guys are getting away in.
  • Find the child’s missing Lillipup, which he lost in the city.
  • Explore the desert or tundra, with adequate protection.
  • Rescue the Pokemon that was stolen by the child’s bullies.
  • Slay the Aerodactyl in the mines.
  • Defeat the first 4 Gym Leaders / Bad Guy goons.
  • Solve the mystery of the old man disguised as a ghost in a haunted house.
  • Secure the aid of the local constabulary.
  • Defend yourselves from the rampaging Onix.
  • Travel to the city a hundred miles away.

Tier 2

  • Destroy the way through a building to rescue some hostages.
  • Find the Sudowoodo hiding in a forest.
  • Explore the Team Rocket base, or mountain peaks.
  • Rescue the kidnapped Silph Co. president from a secret location in the city.
  • Slay the Venusaur that’s channeling the power of the woods it lives in.
  • Defeat the last 4 Gym Leaders / Bad Guy Minor Boss.
  • Solve the mystery of what Weavile’s strange script etched into the forest means.
  • Secure the aid of the ancient dragon who serves as guardian to a remote village.
  • Defend yourselves from the imposing bandit gang who’re trying to take over a village.
  • Travel to the island on the edge of the continent without acquiring a transportation ticket.

Tier 3

  • Destroy the military tank.
  • Find the Zoroark hiding in a crowd.
  • Explore the underwater ruins where Manaphy is rumored to dwell.
  • Rescue the child that was abducted by Drifblim and taken to the Ghost World.
  • Slay the injured Cobalion attacking your hometown.
  • Defeat the Champion / Bad Guy Leader
  • Solve the mystery of why Officer Jennies all look alike (it’s secret government cloning).
  • Secure the aid of the guy you just beat up, long term.
  • Defend yourselves from the giant Tyranitar destroying the city.
  • Travel to the aforementioned Ghost World and back for a short time.

Tier 4

  • Destroy the Plates around the world that power Arceus’ physical form.
  • Find the way an invisible Gengar went… through multiple walls. At night.
  • Explore the Distortion World without assistance, indefinitely.
  • Rescue the Celebi that can’t control its time-travelling power.
  • Slay the berserk armored Mewtwo.
  • Defeat Red.
  • Solve the mystery of what Diglett’s feet look like.
  • Secure the aid of the Alakazam that is trying to dominate your mind for shits and giggles because you are a big dumb dumb poopy pants baby in comparison to him.
  • Defend yourselves from the space-shattering power of Palkia.
  • Travel to the entire multiverse.

Leave a Reply

Your email address will not be published. Required fields are marked *

  • Chapter 1: Character Creation – WIP
  • Chapter 2: Classes – WIP
  • Chapter 3: Skills
    • Body Skills – Acrobatics
    • Body Skills – Athletics
    • Body Skills – Combat
    • Body Skills – Perception
    • Body Skills – Stealth
    • Mind Skills – General Education
    • Mind Skills – Medicine Education
    • Mind Skills – Occult Education
    • Mind Skills – Pokemon Education
    • Mind Skills – Technology Education
    • Mind Skills – Survival
    • Social Skills – Charm
    • Social Skills – Guile
    • Social Skills – Intimidate
    • Social Skills – Intuition
    • Social Skills – Command ★
  • Chapter 4: Crafting, Knowledges, & Professions
  • Chapter 5: System Fundamentals
    • Taking Action
    • Power Points
    • Basic Capabilities
    • Game Flow
    • Goals: How to Gain XP – WIP
  • Chapter 6: Pokémon
    • Levelling Up, Evolution, & Gimmicks
    • Loyalty
    • Breeding
    • Capturing Pokémon
    • Pokémon Hostility
    • Mounts
    • Other Methods of Obtaining Pokémon
    • Releasing Pokémon
    • Type Shifting – WIP
    • Example Pokédex – WIP
      • Mankey Line
      • Snorlax Line
  • Chapter 7: Combat
    • Movement
    • Combat Stats
    • Attacking Shit
    • Abilities
    • Combat Maneuvers
    • Attacking Options
    • Initiative Options
    • Weak Spots
    • Status Afflictions
    • Type Effectiveness
    • Pain: How to take it
  • Chapter 8: Environmental Rules
    • Objects & Object Types
      • Elemental Object Types
      • Aura Object Types
      • Primordial Object Types
    • Kinematics
    • Environmental Conditions
    • Weather
  • Chapter 9: Minigames
    • Downtime
    • Travelling
    • Stealth & Perception
    • Social Manipulation
  • Chapter 10: Property Rules – WIP
  • Chapter 11: Equipment & Items
    • General Items – WIP
    • Cuisine
    • Armor & Weapons
    • Accessories
    • Armor Enchantments – WIP
    • Magic Items
    • Restoratives
    • Steroids
    • Toxins
    • Evolutionary/Mega Items
    • Pokéballs
    • Pokémon Equipment
    • High-Tech Items – WIP
    • Robots – WIP
    • Horticulture – WIP
    • Traps – WIP
  • Chapter 12: Struggle Attacks & Moves
    • Struggle Attack & Move Keywords – WIP
    • Creating Struggle Attacks
    • Example Struggle & Status Attacks
    • Example Moves
  • Chapter 13: Abilities & Capabilities – WIP
    • Example Abilities
  • Chapter 14: Actually Playing The Fucking Game – WIP
    • Test Pokémon – Furious George, Tier 1
  • Chapter 15: Running The Fucking Game – WIP
  • Miscellaneous
    • Capabilities List
    • Game Design Goals
    • Glossary of Terms
    • Math Formulas
    • HP Formulas & Damage; v2
    • Probabilities
      • Probabilities – Athletics
      • Probabilities – Collision Damage
      • Probabilities – Crafting
©2025 Pokemon Tabletop Unleashed | Built using WordPress and Responsive Blogily theme by Superb