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Pokemon Tabletop Unleashed

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  • Chapter 1: Character Creation – WIP
  • Chapter 2: Classes – WIP
  • Chapter 3: Skills
    • Body Skills – Acrobatics
    • Body Skills – Athletics
    • Body Skills – Combat
    • Body Skills – Perception
    • Body Skills – Stealth
    • Mind Skills – General Education
    • Mind Skills – Medicine Education
    • Mind Skills – Occult Education
    • Mind Skills – Pokemon Education
    • Mind Skills – Technology Education
    • Mind Skills – Survival
    • Social Skills – Charm
    • Social Skills – Guile
    • Social Skills – Intimidate
    • Social Skills – Intuition
    • Social Skills – Command ★
  • Chapter 4: Crafting, Knowledges, & Professions
  • Chapter 5: System Fundamentals
    • Taking Action
    • Power Points
    • Basic Capabilities
    • Game Flow
    • Goals: How to Gain XP – WIP
  • Chapter 6: Pokémon
    • Levelling Up, Evolution, & Gimmicks
    • Loyalty
    • Breeding
    • Capturing Pokémon
    • Pokémon Hostility
    • Other Methods of Obtaining Pokémon
    • Mounts
    • Releasing Pokémon
    • Type Shifting – WIP
    • Example Pokédex – WIP
      • Mankey Line
      • Snorlax Line
  • Chapter 7: Combat
    • Movement
    • Combat Stats
    • Attacking Shit
    • Abilities
    • Combat Maneuvers
    • Attacking Options
    • Initiative Options
    • Weak Spots
    • Status Afflictions
    • Type Effectiveness
    • Pain: How to take it
  • Chapter 8: Environmental Rules
    • Objects & Object Types
      • Elemental Object Types
      • Aura Object Types
      • Primordial Object Types
    • Kinematics
    • Environmental Conditions
    • Weather
  • Chapter 9: Minigames
    • Downtime
    • Travelling
    • Stealth & Perception
    • Social Manipulation
  • Chapter 10: Property Rules – WIP
  • Chapter 11: Equipment & Items
    • General Items – WIP
    • Cuisine
    • Armor & Weapons
    • Accessories
    • Armor Enchantments – WIP
    • Magic Items
    • Restoratives
    • Steroids
    • Toxins
    • Evolutionary/Mega Items
    • Pokéballs
    • Pokémon Equipment
    • High-Tech Items – WIP
    • Robots – WIP
    • Horticulture – WIP
    • Traps – WIP
  • Chapter 12: Struggle Attacks & Moves
    • Struggle Attack & Move Keywords – WIP
    • Creating Struggle Attacks
    • Example Struggle & Status Attacks
    • Example Moves
  • Chapter 13: Abilities & Capabilities – WIP
    • Example Abilities
  • Chapter 14: Actually Playing The Fucking Game – WIP
    • Test Pokémon – Furious George, Tier 1
  • Chapter 15: Running The Fucking Game – WIP
Menu

Chapter 4: Crafting, Knowledges, & Professions

Trainers get 4 Grade Points at level 1, and may exchange Skill Points for Grade Points. During this exchange, you get a # of Grade Points equal to your Tier.

  • The maximum Grade is 8, except for certain Professions.
  • You cannot go past Grade 2 in anything at level 1 character creation.
  • NPCs typically have the Professional Edge, which doubles their Grade when making these rolls.

Pokemon at Intelligence 3 or above may gain Grade Points and exchange them as a Trainer would. They do not start with any on their own unless stated otherwise.

    Task Difficulty Grade Rank Example DC Range
    Novice 1-2 General knowledge in the field, standard item creation, task a practitioner in training might be able to complete 8-10
    Adept 3-4 Specialized knowledge in the field, fine item creation, task a competent practitioner might be able to complete 11-13
    Expert 5-6 Rare or obscure knowledge in the field, expert item creation, task a famous practitioner might be able to complete 14-16
    Master 7 Apocrypha in the field, masterwork item creation, task a revered practitioner might be able to complete 17-19
    Grandmaster 8 Lost or forbidden knowledge, legendary item creation, task one person in a generation might be able to complete 20-22


    Crafting

    Crafting is a great way of acquiring items without relying on a store having them available for you, and it’s often cheaper to make things than to buy them! Crafting is done through use of the Craftwork Skill Power, achieved upon reaching Novice Rank in any Education Skill (see below). When doing so, you select a single crafting category. Once chosen, you may create items from that category by spending money or Scrap as an Extended Action (L), provided you have the appropriate crafting kit.

    • Make items by declaring an item and its Enhancements, add any DC modifiers, then make an Education check + your Grade + other bonuses.
    • You can Take 2 when crafting (meaning you can almost always craft items from your Skill Rank), or Take X when in a corresponding Workshop as a Downtime Action, where X is 2 + Workshop’s Tier.
    • Items are Easy, Medium, or Hard to craft – for example, a Potion is a Standard Quality (E) item and is easy to make. Because it is Standard Quality, the DC Range is 8-10, and because it is Easy, its Base DC is 8. A Repel is a Standard Quality (M) item and is of medium difficulty to make. The DC Range is the same, but because it is Medium, its Base DC is 9. A Full Restore is Expert Quality (H), and therefore has a Base DC of 16.
    • Items can be further Enhanced based on their category, increasing the DC and cost to create them accordingly. For example, a Potion can have the Super Restorative Enhancement, allowing it to heal 15 more HP. This increases the DC to create the Potion by +3 and increases the cost by $15, resulting in a Super Potion that is DC 11 and costs $35 to create. It would be of Fine Quality.
      • Some Enhancements, marked with a *, can only be applied after the base item has been created. When applying these Enhancements, you pay the cost before it is applied and make another check at the new DC.
    • Items that have a base Quality of Masterwork or higher require P-Crystals, not Poke-dollars, to create. Items that reach this Quality through modification are still crafted with Poke-dollars or Scrap.
    • Items are common at the Tier they’re at, but hard to find outside of that (tied into adventure design)
    • You may assign Grade Points to a single Crafting Category (ex: Cuisine)

    Crafting Categories:

    • Food Scrap
      • Cuisine (General Edu.)
    • General Scrap 
      • Armor & Weapons (or Tech Scrap) (General Edu./Tech Edu.)
      • Accessories (or Poké Scrap) (General/Pokémon Edu.)
      • General Items (General Edu.)
    •  Magic Scrap 
      • Armor Enchantments (Occult Edu.)
      • [Magic] Items (Occult Edu.)
      • Weapon Enchantments (Occult Edu.)
    •  Medicine Scrap
      • Restoratives (Medicine Edu.)
      • Steroids (Medicine Edu.)
      • Toxins (or Survival Scrap) (Medicine Edu./Survival)
    • Poké-Scrap
      • Evolutionary/Mega Items (Pokémon Edu.)
      • Pokéballs (or Tech Scrap) (Pokémon Edu.)
      • Pokémon Equipment (Pokémon Edu.)
    • Tech Scrap
      • High-Tech Items (Tech. Edu.)
      • Robots (Tech. Edu.)
    • Survival Scrap
      • Horticulture (General Edu./Survival)
      • Traps (or Tech Scrap) (Tech Edu./Survival)

    Craftwork: When first achieving Novice Skill Rank in an Education Skill, choose a category from the list above. You may craft items from that Crafting Category. You can make items by declaring an item, add any DC modifiers, then make an Education check + your Grade + other bonuses.

    Moderate Success: You create the item using half as much Scrap or money as you intended.
    Success: You create the item you intended. 
    Failure: You fail to create the item, but only half of its creation materials are wasted.
    Moderate Failure: You do not create the item AND all the creation materials are wasted.


    Knowledges

    Knowledges are a collection of facts, procedures, or other knowledge gained in a particular topic from books or tutoring. Each Knowledge that a character takes must be specialized within the field; examples of these specializations are listed within the various fields of knowledge. Pokemon knowledge, for example, may be specialized in one of the different Pokemon Groups.

    • Characters are treated as 3 grades less than their speciality when recalling information about the same field as their specialization. For example, a character with Grade 4 Knowledge of Fire Pokemon would be considered to have Grade 1 Knowledge for all other Pokemon types.
    • A character who has studied a particular topic gains a lot of information that players might not directly know, which is represented by the Recall Factoid skill power (see below). A character with Knowledge in a topic does not need to make checks to recall information about a topic within their specialization unless the information is more advanced than their current Grade in the field. A character with Grade 3 Fire Pokemon Knowledge would automatically succeed on checks to know a specialized fact about a Fire Pokemon, but would need to make a check to know an obscure fact about one, such as where most Charizards flock to in order to lay their eggs.
    • Characters who fail their Recall Factoid checks either never studied the particular topic or fail to recall information about it. If the check was made for a topic up to one Grade Rank above that of the character’s, the character knows where they can go to find the information, whether it is a person or a location.

    The following list only contains a number of example fields – what is available in-game depends on the setting’s culture.

    Field of Knowledge Example Specializations Associated Skill
    Architecture Buildings, bridges, fortifications General Edu./Tech Edu.
    Cuisine By culture, region, country, or flavor General Edu.
    Customs & Traditions By culture, region, country General Edu.
    Engineering Vehicles, Siege equipment, non-electronic machines Tech Edu.
    Electronics Computers, robots, gadgets Tech Edu.
    Famous People By culture, country, or family General Edu.
    Folklore By culture, region, country General/Pokemon Edu.
    Geology Caves, minerals, mountains, gems General Edu/Survival
    Geography By continent, region, dimension General Edu/Survival
    History By continent, region, dimension General Edu.
    Law By culture, region, country General Edu.
    Magic By dimension, ritual, or [Tag] Occult Edu.
    Medicine Biology, pharmacology, psychiatry, toxicology Medicine Edu.
    Nature By climate or region Survival
    Pokemon By Type or Group Pokemon Edu.
    Religion By pantheon, deity, festival, observance General/Occult Edu.

    Recall Factoid: As a Free Action at any time, you may try to remember something you have Knowledge of. Every Field of Knowledge has its own Associated Skill; when recalling information, make an Education check + your Grade + other bonuses, the list of DCs is provided above.

    Success: You recall the information.
    Failure: You need to wait 24 hours or visit a Study before you can make a check to recall the same factoid. 
    Moderate Failure: You have to wait until you visit a Study before making a check for the same info.


    Professions

    Professions are a combination of knowledge and ability in fields that don’t fall under the other types. It contains actors, carpenters, fishermen, and other skill sets that shouldn’t interfere with your capacity to adventure.

    • Professions go up to Grade 8. What Skills you use to roll with are denoted in the table below. For professions with multiple associated Skills, use your highest Skill Rank.
    • Not all professions are refined enough to have 8 Grades – there are no Grade 8 Laborers, for example.
    • A profession represents your ability to work over a sustained period. While someone who can craft individual food items can do so with Intuition checks, a Cooking Profession check would be how well you performed over a Downtime Action.
    • You make a Profession Check by rolling the Profession’s Skill + your Grade + other bonuses. DCs are set by the GM according to the table above. When two practitioners of a profession have a competition, the checks are simply opposed. Generally the higher check wins, but third parties judging the competition may have other factors swaying their judgment. You gain money equal to your check result times your Profession’s Base Income and can Take 3 on this check. 
    • A Profession’s Base Income is related to its Lifestyle. You can determine a Profession’s associated Lifestyle by dividing its Base Income by 5, since there are 4 Lifestyle levels. Fame-based incomes increase or decrease based on the popularity of the creator’s work.

    The following list only contains a number of example professions – what is available in-game depends on the setting’s culture.

    Profession Maximum Grade Base Income Associated Skills
    Actor 8 Fame-based Charm, Guile, Intimidate
    Artist 8 Fame-based General Edu., Intuition, Perception
    Athlete 8 Fame-based Acrobatics, Athletics, Combat
    Bartender/Innkeeper 6 $10 Charm, General Edu., Intuition
    Boss/Admin/Gym Leader 8 $15 Command, Intuition
    Burglar/Thief 8 $5 Acrobatics, Guile, Stealth
    Butler 8 $15 General Edu., Intuition, Perception
    Carpenter 8 $15 Athletics, General Edu.
    Cook 8 $10 General Edu., Intuition
    Doctor/Nurse 8 $15 Medicine Edu.
    Farmer 6 $5 Athletics, General Edu., Survival
    Fisherman 6 $5 Athletics, Pokemon Edu., Survival
    Guide/Navigator 8 $10 Intuition, General Edu., Survival
    Laborer 4 $5 Athletics
    Lumberjack 6 $10 Athletics, General Edu., Survival
    Janitor/Maid/Servant 6 $10 General Edu., Intuition, Perception
    Medium 8 $10 Occult Edu.
    Miner 8 $5 Athletics, Tech Edu., Survival
    Musician/Performer  8 Fame-based Charm, Intimidate, Intuition
    Rancher/Breeder 6 $10 Command, General Edu., Pokemon Edu.
    Researcher/Sage/Teacher 8 $10 Any Education Skill
    Ranger 8 $10 Intuition, Pokemon Edu, Survival
    Sailor 8 $10 Athletics, Acrobatics, Survival
    Socialite 8 $20 Any Social Skill

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    • Chapter 1: Character Creation – WIP
    • Chapter 2: Classes – WIP
    • Chapter 3: Skills
      • Body Skills – Acrobatics
      • Body Skills – Athletics
      • Body Skills – Combat
      • Body Skills – Perception
      • Body Skills – Stealth
      • Mind Skills – General Education
      • Mind Skills – Medicine Education
      • Mind Skills – Occult Education
      • Mind Skills – Pokemon Education
      • Mind Skills – Technology Education
      • Mind Skills – Survival
      • Social Skills – Charm
      • Social Skills – Guile
      • Social Skills – Intimidate
      • Social Skills – Intuition
      • Social Skills – Command ★
    • Chapter 4: Crafting, Knowledges, & Professions
    • Chapter 5: System Fundamentals
      • Taking Action
      • Power Points
      • Basic Capabilities
      • Game Flow
      • Goals: How to Gain XP – WIP
    • Chapter 6: Pokémon
      • Levelling Up, Evolution, & Gimmicks
      • Loyalty
      • Breeding
      • Capturing Pokémon
      • Pokémon Hostility
      • Mounts
      • Other Methods of Obtaining Pokémon
      • Releasing Pokémon
      • Type Shifting – WIP
      • Example Pokédex – WIP
        • Mankey Line
        • Snorlax Line
    • Chapter 7: Combat
      • Movement
      • Combat Stats
      • Attacking Shit
      • Abilities
      • Combat Maneuvers
      • Attacking Options
      • Initiative Options
      • Weak Spots
      • Status Afflictions
      • Type Effectiveness
      • Pain: How to take it
    • Chapter 8: Environmental Rules
      • Objects & Object Types
        • Elemental Object Types
        • Aura Object Types
        • Primordial Object Types
      • Kinematics
      • Environmental Conditions
      • Weather
    • Chapter 9: Minigames
      • Downtime
      • Travelling
      • Stealth & Perception
      • Social Manipulation
    • Chapter 10: Property Rules – WIP
    • Chapter 11: Equipment & Items
      • General Items – WIP
      • Cuisine
      • Armor & Weapons
      • Accessories
      • Armor Enchantments – WIP
      • Magic Items
      • Restoratives
      • Steroids
      • Toxins
      • Evolutionary/Mega Items
      • Pokéballs
      • Pokémon Equipment
      • High-Tech Items – WIP
      • Robots – WIP
      • Horticulture – WIP
      • Traps – WIP
    • Chapter 12: Struggle Attacks & Moves
      • Struggle Attack & Move Keywords – WIP
      • Creating Struggle Attacks
      • Example Struggle & Status Attacks
      • Example Moves
    • Chapter 13: Abilities & Capabilities – WIP
      • Example Abilities
    • Chapter 14: Actually Playing The Fucking Game – WIP
      • Test Pokémon – Furious George, Tier 1
    • Chapter 15: Running The Fucking Game – WIP
    • Miscellaneous
      • Capabilities List
      • Game Design Goals
      • Glossary of Terms
      • Math Formulas
      • HP Formulas & Damage; v2
      • Probabilities
        • Probabilities – Athletics
        • Probabilities – Collision Damage
        • Probabilities – Crafting
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