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Pokemon Tabletop Unleashed

THE BEST RPG EVER…

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  • Chapter 1: Character Creation – WIP
  • Chapter 2: Classes – WIP
  • Chapter 3: Skills
    • Body Skills – Acrobatics
    • Body Skills – Athletics
    • Body Skills – Combat
    • Body Skills – Perception
    • Body Skills – Stealth
    • Mind Skills – General Education
    • Mind Skills – Medicine Education
    • Mind Skills – Occult Education
    • Mind Skills – Pokemon Education
    • Mind Skills – Technology Education
    • Mind Skills – Survival
    • Social Skills – Charm
    • Social Skills – Guile
    • Social Skills – Intimidate
    • Social Skills – Intuition
    • Social Skills – Command ★
  • Chapter 4: Crafting, Knowledges, & Professions
  • Chapter 5: System Fundamentals
    • Taking Action
    • Power Points
    • Basic Capabilities
    • Game Flow
    • Goals: How to Gain XP – WIP
  • Chapter 6: Pokémon
    • Levelling Up, Evolution, & Gimmicks
    • Loyalty
    • Breeding
    • Capturing Pokémon
    • Pokémon Hostility
    • Other Methods of Obtaining Pokémon
    • Mounts
    • Releasing Pokémon
    • Type Shifting – WIP
    • Example Pokédex – WIP
      • Mankey Line
      • Snorlax Line
  • Chapter 7: Combat
    • Movement
    • Combat Stats
    • Attacking Shit
    • Abilities
    • Combat Maneuvers
    • Attacking Options
    • Initiative Options
    • Weak Spots
    • Status Afflictions
    • Type Effectiveness
    • Pain: How to take it
  • Chapter 8: Environmental Rules
    • Objects & Object Types
      • Elemental Object Types
      • Aura Object Types
      • Primordial Object Types
    • Kinematics
    • Environmental Conditions
    • Weather
  • Chapter 9: Minigames
    • Downtime
    • Travelling
    • Stealth & Perception
    • Social Manipulation
  • Chapter 10: Property Rules – WIP
  • Chapter 11: Equipment & Items
    • General Items – WIP
    • Cuisine
    • Armor & Weapons
    • Accessories
    • Armor Enchantments – WIP
    • Magic Items
    • Restoratives
    • Steroids
    • Toxins
    • Evolutionary/Mega Items
    • Pokéballs
    • Pokémon Equipment
    • High-Tech Items – WIP
    • Robots – WIP
    • Horticulture – WIP
    • Traps – WIP
  • Chapter 12: Struggle Attacks & Moves
    • Struggle Attack & Move Keywords – WIP
    • Creating Struggle Attacks
    • Example Struggle & Status Attacks
    • Example Moves
  • Chapter 13: Abilities & Capabilities – WIP
    • Example Abilities
  • Chapter 14: Actually Playing The Fucking Game – WIP
    • Test Pokémon – Furious George, Tier 1
  • Chapter 15: Running The Fucking Game – WIP
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Mind Skills – General Education

Rank 1 (Pathetic)

Recall General Factoid: See the Knowledge section for details.


Rank 2 (Untrained)

Identify Skills: You can attempt to identify the skills of a creature as an Interrupt Action. The DC for this check is 5 + Target’s Level. They do not have to be alive for you to gather information about them, though they must still be identifiable. You always learn your target’s Tier.

Critical Success: You know all of their Skills and Skill Stunts.
Moderate Success: You know all of their Skills that are Novice or above.
Success: You learn what its highest Skill is, as well as one Skill Stunt they have and their level.

Rank 3 (Novice)

Identify Item: You are capable of learning all of the qualities a non-combat item has, provided you spend a Downtime Action studying it. If you study an item of a higher Tier than you, it takes longer depending on how much stronger it is than you. If it is one Tier higher, you spend one Downtime Action per the item’s Tier studying it. If it is two Tiers higher, you spend two Downtime Actions per the item’s Tier studying it. If it is three Tiers higher, you spend three Downtime Actions per the item’s Tier studying it. You can also identify items as a Full Action, provided you pass a DC 6 x Item’s Tier General Education check. You gain a bonus to this check based on your familiarity with the item. You can also use this power to see past knockoffs and forgeries, although this is an Opposed Check vs the Guile of the person who made it. When doing so, you still make a check to identify the item. You cannot identify the item’s [Magic] effects, if it has any.
Upon Success, you know the general value of the item, or its apparent value if it is a forgery. If you Succeed against the Opposed Check, you know it is a forgery and its true value.

Circumstance Check Modifier Example
Minimal knowledge of subject +1 A second hand familiarity with subject, a description or very few previous interactions
Fair knowledge of subject +3 First hand familiarity with subject, many previous interactions within the recent past
Substantial knowledge of subject +5 Very familiar with subject, a lot of previous interactions stretching over a long period of time
Distracted and not fully focused -3 Being talked to, using your Standard Action on another task
Extremely distracted and barely focused -5 Being yelled at, defending against an obvious threat in combat, using your Full Action on another task
Rushing a Full Action to a Standard Action -2 –
Rushing a Standard Action to a Shift Action -1 –
Rushing a Standard or Shift Action to a Swift Action -3 –

Craftwork: When first achieving this skill rank, choose a category from the list below. Once chosen, you may create items from that category. See the Crafting section for details.

  1. Horticulture
  2. Armor & Weapons
  3. Cuisine
  4. General Items
  5. Accessories

Rank 4 (Adept)

Scholar: You are always treated as being in a Study when making any Recall Factoid or Glean Weakness checks, so long as you have Adept Rank or higher in the Factoid’s skill. The Study’s Tier is your own. If you are already in a Study that corresponds to one of your Adept Education skills, then you may Take 6 on your Recall Factoid or Glean Weakness checks.

Glean Weakness: You know where to find an enemy’s Weak Spot [P]. As a Full Action, you may try to locate it by making a DC 5 + Target’s Level General Education check. This power also works on objects that have Weak Spots [P].

Moderate Success: You discover all of your target’s Weak Spot [P], if they have multiple. If that Weak Spot [P] is common to a species (such as where a Pidgey’s wing meets its body), then you know that Weak Spot for all members of that species.
Success: You discover one of your target’s Weak Spot [P], if they have one. If that Weak Spot [P] is common to a species (such as where a Pidgey’s wing meets its body), then you know that Weak Spot [P] for all members of that species.
Failure: You do not learn the Weak Spot [P], but may try again.
Moderate Failure: You mistakenly identify the wrong spot and are so confident about it that you cannot try again until you encounter that target again after an hour has passed.

Rank 5 (Expert)

I Read About That: When someone near you fails an Education check, you may let them reroll and add half your General Education Rank to the roll. You may only use this power X times per Education Skill per day, where X is your Tier.


Rank 6 (Master)

Master Hobbyist: You gain three Skill Ranks, Skill Stunts, and Grade Points. Additionally, as an Extended Action (L) you can choose the first level of any class and gain its benefits until you use this power again.


Rank 7 (Grandmaster)

Dormant Genius: As an Interrupt Action, you may add your Intelligence capability to your next roll. When you use the Glean Weakness power, the Weak Spot you uncover is 1 step further weak to attacks, meaning neutral attacks are doubly effective and so on.

  • Chapter 1: Character Creation – WIP
  • Chapter 2: Classes – WIP
  • Chapter 3: Skills
    • Body Skills – Acrobatics
    • Body Skills – Athletics
    • Body Skills – Combat
    • Body Skills – Perception
    • Body Skills – Stealth
    • Mind Skills – General Education
    • Mind Skills – Medicine Education
    • Mind Skills – Occult Education
    • Mind Skills – Pokemon Education
    • Mind Skills – Technology Education
    • Mind Skills – Survival
    • Social Skills – Charm
    • Social Skills – Guile
    • Social Skills – Intimidate
    • Social Skills – Intuition
    • Social Skills – Command ★
  • Chapter 4: Crafting, Knowledges, & Professions
  • Chapter 5: System Fundamentals
    • Taking Action
    • Power Points
    • Basic Capabilities
    • Game Flow
    • Goals: How to Gain XP – WIP
  • Chapter 6: Pokémon
    • Levelling Up, Evolution, & Gimmicks
    • Loyalty
    • Breeding
    • Capturing Pokémon
    • Pokémon Hostility
    • Mounts
    • Other Methods of Obtaining Pokémon
    • Releasing Pokémon
    • Type Shifting – WIP
    • Example Pokédex – WIP
      • Mankey Line
      • Snorlax Line
  • Chapter 7: Combat
    • Movement
    • Combat Stats
    • Attacking Shit
    • Abilities
    • Combat Maneuvers
    • Attacking Options
    • Initiative Options
    • Weak Spots
    • Status Afflictions
    • Type Effectiveness
    • Pain: How to take it
  • Chapter 8: Environmental Rules
    • Objects & Object Types
      • Elemental Object Types
      • Aura Object Types
      • Primordial Object Types
    • Kinematics
    • Environmental Conditions
    • Weather
  • Chapter 9: Minigames
    • Downtime
    • Travelling
    • Stealth & Perception
    • Social Manipulation
  • Chapter 10: Property Rules – WIP
  • Chapter 11: Equipment & Items
    • General Items – WIP
    • Cuisine
    • Armor & Weapons
    • Accessories
    • Armor Enchantments – WIP
    • Magic Items
    • Restoratives
    • Steroids
    • Toxins
    • Evolutionary/Mega Items
    • Pokéballs
    • Pokémon Equipment
    • High-Tech Items – WIP
    • Robots – WIP
    • Horticulture – WIP
    • Traps – WIP
  • Chapter 12: Struggle Attacks & Moves
    • Struggle Attack & Move Keywords – WIP
    • Creating Struggle Attacks
    • Example Struggle & Status Attacks
    • Example Moves
  • Chapter 13: Abilities & Capabilities – WIP
    • Example Abilities
  • Chapter 14: Actually Playing The Fucking Game – WIP
    • Test Pokémon – Furious George, Tier 1
  • Chapter 15: Running The Fucking Game – WIP
  • Miscellaneous
    • Capabilities List
    • Game Design Goals
    • Glossary of Terms
    • Math Formulas
    • HP Formulas & Damage; v2
    • Probabilities
      • Probabilities – Athletics
      • Probabilities – Collision Damage
      • Probabilities – Crafting
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