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Pokemon Tabletop Unleashed

THE BEST RPG EVER…

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  • Chapter 1: Character Creation – WIP
  • Chapter 2: Classes – WIP
  • Chapter 3: Skills
    • Body Skills – Acrobatics
    • Body Skills – Athletics
    • Body Skills – Combat
    • Body Skills – Perception
    • Body Skills – Stealth
    • Mind Skills – General Education
    • Mind Skills – Medicine Education
    • Mind Skills – Occult Education
    • Mind Skills – Pokemon Education
    • Mind Skills – Technology Education
    • Mind Skills – Survival
    • Social Skills – Charm
    • Social Skills – Guile
    • Social Skills – Intimidate
    • Social Skills – Intuition
    • Social Skills – Command ★
  • Chapter 4: Crafting, Knowledges, & Professions
  • Chapter 5: System Fundamentals
    • Taking Action
    • Power Points
    • Basic Capabilities
    • Game Flow
    • Goals: How to Gain XP – WIP
  • Chapter 6: Pokémon
    • Levelling Up, Evolution, & Gimmicks
    • Loyalty
    • Breeding
    • Capturing Pokémon
    • Pokémon Hostility
    • Other Methods of Obtaining Pokémon
    • Mounts
    • Releasing Pokémon
    • Type Shifting – WIP
    • Example Pokédex – WIP
      • Mankey Line
      • Snorlax Line
  • Chapter 7: Combat
    • Movement
    • Combat Stats
    • Attacking Shit
    • Abilities
    • Combat Maneuvers
    • Attacking Options
    • Initiative Options
    • Weak Spots
    • Status Afflictions
    • Type Effectiveness
    • Pain: How to take it
  • Chapter 8: Environmental Rules
    • Objects & Object Types
      • Elemental Object Types
      • Aura Object Types
      • Primordial Object Types
    • Kinematics
    • Environmental Conditions
    • Weather
  • Chapter 9: Minigames
    • Downtime
    • Travelling
    • Stealth & Perception
    • Social Manipulation
  • Chapter 10: Property Rules – WIP
  • Chapter 11: Equipment & Items
    • General Items – WIP
    • Cuisine
    • Armor & Weapons
    • Accessories
    • Armor Enchantments – WIP
    • Magic Items
    • Restoratives
    • Steroids
    • Toxins
    • Evolutionary/Mega Items
    • Pokéballs
    • Pokémon Equipment
    • High-Tech Items – WIP
    • Robots – WIP
    • Horticulture – WIP
    • Traps – WIP
  • Chapter 12: Struggle Attacks & Moves
    • Struggle Attack & Move Keywords – WIP
    • Creating Struggle Attacks
    • Example Struggle & Status Attacks
    • Example Moves
  • Chapter 13: Abilities & Capabilities – WIP
    • Example Abilities
  • Chapter 14: Actually Playing The Fucking Game – WIP
    • Test Pokémon – Furious George, Tier 1
  • Chapter 15: Running The Fucking Game – WIP
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Steroids

Crafting Skills: Medicine Edu. Crafting Scrap: Medicine

Steroids are medicinal items that are capable of giving a Pokemon a short-term power boost. They are generally considered League-legal and have turned the tide for many a belabored Trainer. All Steroids are used as a Standard Action and are of Negligible weight. They may only be used on Pokemon unless you make them with the Conversion Enhancement. Beware, giving a creature too many Steroids in a short time is a recipe for disaster. For every Steroid you give a creature beyond the first while within a 10 minute period, it takes 1 Injury. So make it count!

Item Effect DC Value
X-Item 0(M) Raises a chosen Stat by +1 CS for the remainder of the encounter. 9 20
X-Power 0(M) Increases Power by +1 for the remainder of the encounter. 9 20
Dire Hit 0(M) Raises Crit Chance by +1 for the remainder of the encounter. 9 30
X-Accuracy 0(M) Increases Accuracy by +1 for the remainder of the encounter. 9 30
Guard Spec. 1(M) Prevents reduction of Combat Stages or Accuracy for 3 turns. 12 50
Guard Reset 1(M) Sets all CS to their Default stages. 12 50
X-Intelligence 2(M) Increases Intelligence by +1 for the remainder of the encounter. 15 75
Ability Urge 2(H) Triggers one of the target’s Abilities, chosen when used. 16 100
X-Evade 3(E) Increases Evasion by +1 for the remainder of the encounter. 17 140
X-Boost 3(M) Raises all Stats by +1 CS for the remainder of the encounter. 18 200
X-Resist 3(M) When hit by a Super Effective attack, you resist it one step further. This lasts for the remainder of the encounter. 18 1
X-Cap 4(M) Choose a single Capability upon creation. This item increases the level of that Capability by 1 for the remainder of the encounter, but does not grant it if the target does not already have it. 20 1
Berserk Gene 4(H) The target’s Default Attack & Special Attack CS are set to +4 and they become Enraged. If they are Tier 3 or lower, they are also Confused. 21 1
Enhancement Effect DC Value
Combat Stage Boost When crafting, choose a non-HP Stat. This item raises that stat’s CS by 1 for the rest of the encounter. Can be stacked two times. +4 15
Power Boost Increases the user’s Power by +1 for the remainder of the encounter. Can be stacked once. +4 15
Critical Boost Increases the user’s Critical Hit Range by +1 for the rest of the encounter. Can be stacked once. +4 30
Accuracy Boost Increases the user’s Accuracy by +1 for the rest of the encounter. Can be stacked once. +4 30
Guard Boost The user cannot have their CS or Accuracy reduced for 1 turn. Can be stacked to increase duration. +3 14
Conversion The Steroid now affects humans, but not Pokemon. +4 40
Guard Reset Sets all CS to their Default stages. +6 50
Smart Boost Increases Intelligence by +1 for the remainder of the encounter. +6 75
Evasion Boost Increases Evasion by +1 for the remainder of the encounter. Can be stacked once. +8 140
Combat Stage Boost EX Raises all Stats by +1 CS for the remainder of the encounter. Can be stacked once. +10 200
Resist Boost When hit by a Super Effective attack, you resist it one step further. This lasts for the remainder of the encounter. +12 1
Capability Boost Choose a single Capability upon creation. This item increases the level of that Capability by 1 for the remainder of the encounter, but does not grant it if the target does not already have it. +14 1
Duration Boost The Steroid now lasts for 8 hours instead of 10 minutes. Giving it additional Steroids during this time will incur Injuries as normal. +14 1

 

  • Chapter 1: Character Creation – WIP
  • Chapter 2: Classes – WIP
  • Chapter 3: Skills
    • Body Skills – Acrobatics
    • Body Skills – Athletics
    • Body Skills – Combat
    • Body Skills – Perception
    • Body Skills – Stealth
    • Mind Skills – General Education
    • Mind Skills – Medicine Education
    • Mind Skills – Occult Education
    • Mind Skills – Pokemon Education
    • Mind Skills – Technology Education
    • Mind Skills – Survival
    • Social Skills – Charm
    • Social Skills – Guile
    • Social Skills – Intimidate
    • Social Skills – Intuition
    • Social Skills – Command ★
  • Chapter 4: Crafting, Knowledges, & Professions
  • Chapter 5: System Fundamentals
    • Taking Action
    • Power Points
    • Basic Capabilities
    • Game Flow
    • Goals: How to Gain XP – WIP
  • Chapter 6: Pokémon
    • Levelling Up, Evolution, & Gimmicks
    • Loyalty
    • Breeding
    • Capturing Pokémon
    • Pokémon Hostility
    • Mounts
    • Other Methods of Obtaining Pokémon
    • Releasing Pokémon
    • Type Shifting – WIP
    • Example Pokédex – WIP
      • Mankey Line
      • Snorlax Line
  • Chapter 7: Combat
    • Movement
    • Combat Stats
    • Attacking Shit
    • Abilities
    • Combat Maneuvers
    • Attacking Options
    • Initiative Options
    • Weak Spots
    • Status Afflictions
    • Type Effectiveness
    • Pain: How to take it
  • Chapter 8: Environmental Rules
    • Objects & Object Types
      • Elemental Object Types
      • Aura Object Types
      • Primordial Object Types
    • Kinematics
    • Environmental Conditions
    • Weather
  • Chapter 9: Minigames
    • Downtime
    • Travelling
    • Stealth & Perception
    • Social Manipulation
  • Chapter 10: Property Rules – WIP
  • Chapter 11: Equipment & Items
    • General Items – WIP
    • Cuisine
    • Armor & Weapons
    • Accessories
    • Armor Enchantments – WIP
    • Magic Items
    • Restoratives
    • Steroids
    • Toxins
    • Evolutionary/Mega Items
    • Pokéballs
    • Pokémon Equipment
    • High-Tech Items – WIP
    • Robots – WIP
    • Horticulture – WIP
    • Traps – WIP
  • Chapter 12: Struggle Attacks & Moves
    • Struggle Attack & Move Keywords – WIP
    • Creating Struggle Attacks
    • Example Struggle & Status Attacks
    • Example Moves
  • Chapter 13: Abilities & Capabilities – WIP
    • Example Abilities
  • Chapter 14: Actually Playing The Fucking Game – WIP
    • Test Pokémon – Furious George, Tier 1
  • Chapter 15: Running The Fucking Game – WIP
  • Miscellaneous
    • Capabilities List
    • Game Design Goals
    • Glossary of Terms
    • Math Formulas
    • HP Formulas & Damage; v2
    • Probabilities
      • Probabilities – Athletics
      • Probabilities – Collision Damage
      • Probabilities – Crafting
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