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Pokemon Tabletop Unleashed

THE BEST RPG EVER…

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  • Chapter 1: Character Creation – WIP
  • Chapter 2: Classes – WIP
  • Chapter 3: Skills
    • Body Skills – Acrobatics
    • Body Skills – Athletics
    • Body Skills – Combat
    • Body Skills – Perception
    • Body Skills – Stealth
    • Mind Skills – General Education
    • Mind Skills – Medicine Education
    • Mind Skills – Occult Education
    • Mind Skills – Pokemon Education
    • Mind Skills – Technology Education
    • Mind Skills – Survival
    • Social Skills – Charm
    • Social Skills – Guile
    • Social Skills – Intimidate
    • Social Skills – Intuition
    • Social Skills – Command ★
  • Chapter 4: Crafting, Knowledges, & Professions
  • Chapter 5: System Fundamentals
    • Taking Action
    • Power Points
    • Basic Capabilities
    • Game Flow
    • Goals: How to Gain XP – WIP
  • Chapter 6: Pokémon
    • Levelling Up, Evolution, & Gimmicks
    • Loyalty
    • Breeding
    • Capturing Pokémon
    • Pokémon Hostility
    • Other Methods of Obtaining Pokémon
    • Mounts
    • Releasing Pokémon
    • Type Shifting – WIP
    • Example Pokédex – WIP
      • Mankey Line
      • Snorlax Line
  • Chapter 7: Combat
    • Movement
    • Combat Stats
    • Attacking Shit
    • Abilities
    • Combat Maneuvers
    • Attacking Options
    • Initiative Options
    • Weak Spots
    • Status Afflictions
    • Type Effectiveness
    • Pain: How to take it
  • Chapter 8: Environmental Rules
    • Objects & Object Types
      • Elemental Object Types
      • Aura Object Types
      • Primordial Object Types
    • Kinematics
    • Environmental Conditions
    • Weather
  • Chapter 9: Minigames
    • Downtime
    • Travelling
    • Stealth & Perception
    • Social Manipulation
  • Chapter 10: Property Rules – WIP
  • Chapter 11: Equipment & Items
    • General Items – WIP
    • Cuisine
    • Armor & Weapons
    • Accessories
    • Armor Enchantments – WIP
    • Magic Items
    • Restoratives
    • Steroids
    • Toxins
    • Evolutionary/Mega Items
    • Pokéballs
    • Pokémon Equipment
    • High-Tech Items – WIP
    • Robots – WIP
    • Horticulture – WIP
    • Traps – WIP
  • Chapter 12: Struggle Attacks & Moves
    • Struggle Attack & Move Keywords – WIP
    • Creating Struggle Attacks
    • Example Struggle & Status Attacks
    • Example Moves
  • Chapter 13: Abilities & Capabilities – WIP
    • Example Abilities
  • Chapter 14: Actually Playing The Fucking Game – WIP
    • Test Pokémon – Furious George, Tier 1
  • Chapter 15: Running The Fucking Game – WIP
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Restoratives

Crafting Skills: Medicine Edu. Crafting Scrap: Medicine

Medicine is vital to parties without any Trainer Classes that have access to healing. All Medicine Items are used as a Standard Action. All Restoratives are of “Negligible” weight.

Item Effect DC Value
Potion 0(E) Restores 20 HP. 8 20
Bandage 0(E) Applied as Extended Action and lasts for 6 hours; doubles the Natural Healing rate of creatures, meaning they heal 2 HP Ticks per hour. Heals 1 Injury if it remains in place for the full duration. Stops working if target creature is damaged in any way. 8 30
Revive 0(M) Revives a Fainted target and sets to 20 HP. 9 30
Status Cure 0(M) Restores a Status Condition of the lowest Tier. 9 50
Super Potion 1(E) Restores 35 HP. 11 35
Status Shield 1(H) Makes target immune to a single Status Category for 3 turns. 13 70
Hyper Potion 2(E) Restores 70 HP. 14 70
Ether 2(H) Restores 1 PP. 16 100
Full Restore 3(M) Restores 80 HP and cures any Tier 3 or lower Status Afflictions. 18 140
Miracle Cure 3(M) Cures the target of any Diseases they suffer from. 18 1
Full Revive 4(M) Revives a Fainted target, sets them to 100% HP, and removes all Injuries. 21 1
Mind Guard 4(M) Ends any [Mind-Affecting] effects on the target and makes them immune to further [Mind-Affecting] effects for 10 hours. 21 2
Space Guard 4(M) Ends any [Space] effects on the target and makes them immune to further [Space] effects for 10 hours. 21 2
Time Guard 4M) Ends any [Time] effects on the target and makes them immune to further [Time] effects for 10 hours. 21 2
Enhancement Effect DC Value
Restorative Boost Increases the HP Restored by X. DC increases by 1 for every 5 HP. +1 1*X
Status Cure Restores a Status Condition of the lowest Tier. Can be stacked up to 3 times to cure the next highest Tier within the Category; if this item is already a Status Cure, the cost is reduced to 15 and the DC is reduced to 3. +6 or +3 30 or 15
Revival Revives the target from Fainted status if they are above 0 HP. +6 10
Shield Boost The target is immune to a single Status Category for 1 turn. Can be stacked to increase duration. +3 20
Etherous Restores 1 PP. Can be stacked up to 2 times. +6 100
M. Guard Ends any [Mind-Affecting] effects on the target and makes them immune to further [Mind-Affecting] effects for 5 hours. Can be stacked up to 2 times. +9 1
S. Guard Ends any [Space] effects on the target and makes them immune to further [Space] effects for 5 hours. Can be stacked up to 2 times. +9 1
T. Guard Ends any [Time] effects on the target and makes them immune to further [Time] effects for 5 hours. Can be stacked up to 2 times. +9 1

 

  • Chapter 1: Character Creation – WIP
  • Chapter 2: Classes – WIP
  • Chapter 3: Skills
    • Body Skills – Acrobatics
    • Body Skills – Athletics
    • Body Skills – Combat
    • Body Skills – Perception
    • Body Skills – Stealth
    • Mind Skills – General Education
    • Mind Skills – Medicine Education
    • Mind Skills – Occult Education
    • Mind Skills – Pokemon Education
    • Mind Skills – Technology Education
    • Mind Skills – Survival
    • Social Skills – Charm
    • Social Skills – Guile
    • Social Skills – Intimidate
    • Social Skills – Intuition
    • Social Skills – Command ★
  • Chapter 4: Crafting, Knowledges, & Professions
  • Chapter 5: System Fundamentals
    • Taking Action
    • Power Points
    • Basic Capabilities
    • Game Flow
    • Goals: How to Gain XP – WIP
  • Chapter 6: Pokémon
    • Levelling Up, Evolution, & Gimmicks
    • Loyalty
    • Breeding
    • Capturing Pokémon
    • Pokémon Hostility
    • Mounts
    • Other Methods of Obtaining Pokémon
    • Releasing Pokémon
    • Type Shifting – WIP
    • Example Pokédex – WIP
      • Mankey Line
      • Snorlax Line
  • Chapter 7: Combat
    • Movement
    • Combat Stats
    • Attacking Shit
    • Abilities
    • Combat Maneuvers
    • Attacking Options
    • Initiative Options
    • Weak Spots
    • Status Afflictions
    • Type Effectiveness
    • Pain: How to take it
  • Chapter 8: Environmental Rules
    • Objects & Object Types
      • Elemental Object Types
      • Aura Object Types
      • Primordial Object Types
    • Kinematics
    • Environmental Conditions
    • Weather
  • Chapter 9: Minigames
    • Downtime
    • Travelling
    • Stealth & Perception
    • Social Manipulation
  • Chapter 10: Property Rules – WIP
  • Chapter 11: Equipment & Items
    • General Items – WIP
    • Cuisine
    • Armor & Weapons
    • Accessories
    • Armor Enchantments – WIP
    • Magic Items
    • Restoratives
    • Steroids
    • Toxins
    • Evolutionary/Mega Items
    • Pokéballs
    • Pokémon Equipment
    • High-Tech Items – WIP
    • Robots – WIP
    • Horticulture – WIP
    • Traps – WIP
  • Chapter 12: Struggle Attacks & Moves
    • Struggle Attack & Move Keywords – WIP
    • Creating Struggle Attacks
    • Example Struggle & Status Attacks
    • Example Moves
  • Chapter 13: Abilities & Capabilities – WIP
    • Example Abilities
  • Chapter 14: Actually Playing The Fucking Game – WIP
    • Test Pokémon – Furious George, Tier 1
  • Chapter 15: Running The Fucking Game – WIP
  • Miscellaneous
    • Capabilities List
    • Game Design Goals
    • Glossary of Terms
    • Math Formulas
    • HP Formulas & Damage; v2
    • Probabilities
      • Probabilities – Athletics
      • Probabilities – Collision Damage
      • Probabilities – Crafting
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