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Pokemon Tabletop Unleashed

THE BEST RPG EVER…

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  • Chapter 1: Character Creation – WIP
  • Chapter 2: Classes – WIP
  • Chapter 3: Skills
    • Body Skills – Acrobatics
    • Body Skills – Athletics
    • Body Skills – Combat
    • Body Skills – Perception
    • Body Skills – Stealth
    • Mind Skills – General Education
    • Mind Skills – Medicine Education
    • Mind Skills – Occult Education
    • Mind Skills – Pokemon Education
    • Mind Skills – Technology Education
    • Mind Skills – Survival
    • Social Skills – Charm
    • Social Skills – Guile
    • Social Skills – Intimidate
    • Social Skills – Intuition
    • Social Skills – Command ★
  • Chapter 4: Crafting, Knowledges, & Professions
  • Chapter 5: System Fundamentals
    • Taking Action
    • Power Points
    • Basic Capabilities
    • Game Flow
    • Goals: How to Gain XP – WIP
  • Chapter 6: Pokémon
    • Levelling Up, Evolution, & Gimmicks
    • Loyalty
    • Breeding
    • Capturing Pokémon
    • Pokémon Hostility
    • Other Methods of Obtaining Pokémon
    • Mounts
    • Releasing Pokémon
    • Type Shifting – WIP
    • Example Pokédex – WIP
      • Mankey Line
      • Snorlax Line
  • Chapter 7: Combat
    • Movement
    • Combat Stats
    • Attacking Shit
    • Abilities
    • Combat Maneuvers
    • Attacking Options
    • Initiative Options
    • Weak Spots
    • Status Afflictions
    • Type Effectiveness
    • Pain: How to take it
  • Chapter 8: Environmental Rules
    • Objects & Object Types
      • Elemental Object Types
      • Aura Object Types
      • Primordial Object Types
    • Kinematics
    • Environmental Conditions
    • Weather
  • Chapter 9: Minigames
    • Downtime
    • Travelling
    • Stealth & Perception
    • Social Manipulation
  • Chapter 10: Property Rules – WIP
  • Chapter 11: Equipment & Items
    • General Items – WIP
    • Cuisine
    • Armor & Weapons
    • Accessories
    • Armor Enchantments – WIP
    • Magic Items
    • Restoratives
    • Steroids
    • Toxins
    • Evolutionary/Mega Items
    • Pokéballs
    • Pokémon Equipment
    • High-Tech Items – WIP
    • Robots – WIP
    • Horticulture – WIP
    • Traps – WIP
  • Chapter 12: Struggle Attacks & Moves
    • Struggle Attack & Move Keywords – WIP
    • Creating Struggle Attacks
    • Example Struggle & Status Attacks
    • Example Moves
  • Chapter 13: Abilities & Capabilities – WIP
    • Example Abilities
  • Chapter 14: Actually Playing The Fucking Game – WIP
    • Test Pokémon – Furious George, Tier 1
  • Chapter 15: Running The Fucking Game – WIP
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Cuisine

Crafting Skills: General Edu. Crafting Scrap: Food

Cooking is different from other forms of Crafting in that you can fluff the item however you please – the item will have the same effect regardless. This means you can pretty much make whatever kind of food you want without worrying about differentiating between fish pie and meat pie.

There are 3 main Food types: Snacks, which can be used as Held Items and can be eaten as a Free Action; Refreshments, which require an Extended Action (S) to consume; and Meals, which take an Extended Action (L) to consume. You can only have 1 of each Food type active at a time. Creatures can only consume 3 Snacks, 2 Refreshments, and 1 Meal per day without the Gluttony Ability.  Benefiting from them all induces extreme power, but is also extremely expensive.

You can also create Resources, a generic food that either humans or most Pokemon can eat. See the Travelling minigame for details.

Base Food Item Effect DC Value Weight
Snacks 0(E) Grants a Tick of Temp HP. Effects last for 10 minutes. 8 3 N
Refreshments 1(E) Restores 3 HP Ticks. Effects last for 1 hour. 11 10 N
Meals 2(E) Grants +1 Max PP and +1 PP. Effects last 24 hours or until the end of your next Extended Rest. Also counts as a Resource. 14 20 W-1
Feasts 4(E) Counts as a Meal that feeds up to 20 creatures at once and lasts 7 days instead of 1. Only counts as a Resource for the first day. 20 1 W-3
Enhancement Effect DC Value
Healing Boost Restore 1 HP Tick. May be stacked. +2 10
Flavoring Choose a Flavor (Spicy, Sweet, Salty, Dry, Bitter). The food item grants +5 DR to those who like the flavor and cause the Enraged status to those who dislike the flavor. +2 10
Skill Boost Choose a Skill. Gain a +1 bonus to those Skill Checks. Can stack with multiple Skills, but can only stack with the same Skill twice. +3 5
Power Boost Increases the user’s Power by +1. +4 15
Combat Boost When crafting, choose a non-HP Stat. This item raises that stat’s Default CS by 1. Can stack with multiple Stats, but not with the same one. +5 20
Status Cure Restores a Status Condition of the lowest Tier. Can be stacked up to 3 times to cure the next highest Tier within the Category. +5 20
Leftovers Can only be applied to Snacks. The Snack now grants a Tick of Temp HP every round. +5 30
Smart Boost Increases the user’s Intelligence by +1. +6 40
Etherous Restores 1 PP. +6 100
PP Boost Grants +1 Max PP. +6 100
P-Crystal Boost Sprinkle a P-Crystal into your food. Grants the effects of PP Boost, Etherous, Smart Boost, Power Boost, and all 5 versions of Combat Boost. Can stack with any of the mentioned effects. +10 1
Muscle Boost Grants the Superpowered Capability. +10 1
Other Food Item Effect DC Value Weight
Resources 0(E) Feeds 1 Hypervore, Omnivore, Carnivore, Herbivore or Filter Feeder. 8 3 N
Bait 0(E) Used to attract Wild Pokemon. See the Catch a Pokemon Downtime Action for details. Can also be used while Travelling to force random encounter checks every 15 minutes for 1 hour. Can also be thrown at a Wild Pokemon as a Standard Action. If it fails a DC 12 Intuition check, it spends its next Standard Action eating the Bait. 8 25 N
Black Sludge 2(M) Counts as a Snack Item. When consumed by a Poison-type creature, they restore an HP Tick every round and gain +5 DR for its duration. 15 50 N

 

  • Chapter 1: Character Creation – WIP
  • Chapter 2: Classes – WIP
  • Chapter 3: Skills
    • Body Skills – Acrobatics
    • Body Skills – Athletics
    • Body Skills – Combat
    • Body Skills – Perception
    • Body Skills – Stealth
    • Mind Skills – General Education
    • Mind Skills – Medicine Education
    • Mind Skills – Occult Education
    • Mind Skills – Pokemon Education
    • Mind Skills – Technology Education
    • Mind Skills – Survival
    • Social Skills – Charm
    • Social Skills – Guile
    • Social Skills – Intimidate
    • Social Skills – Intuition
    • Social Skills – Command ★
  • Chapter 4: Crafting, Knowledges, & Professions
  • Chapter 5: System Fundamentals
    • Taking Action
    • Power Points
    • Basic Capabilities
    • Game Flow
    • Goals: How to Gain XP – WIP
  • Chapter 6: Pokémon
    • Levelling Up, Evolution, & Gimmicks
    • Loyalty
    • Breeding
    • Capturing Pokémon
    • Pokémon Hostility
    • Mounts
    • Other Methods of Obtaining Pokémon
    • Releasing Pokémon
    • Type Shifting – WIP
    • Example Pokédex – WIP
      • Mankey Line
      • Snorlax Line
  • Chapter 7: Combat
    • Movement
    • Combat Stats
    • Attacking Shit
    • Abilities
    • Combat Maneuvers
    • Attacking Options
    • Initiative Options
    • Weak Spots
    • Status Afflictions
    • Type Effectiveness
    • Pain: How to take it
  • Chapter 8: Environmental Rules
    • Objects & Object Types
      • Elemental Object Types
      • Aura Object Types
      • Primordial Object Types
    • Kinematics
    • Environmental Conditions
    • Weather
  • Chapter 9: Minigames
    • Downtime
    • Travelling
    • Stealth & Perception
    • Social Manipulation
  • Chapter 10: Property Rules – WIP
  • Chapter 11: Equipment & Items
    • General Items – WIP
    • Cuisine
    • Armor & Weapons
    • Accessories
    • Armor Enchantments – WIP
    • Magic Items
    • Restoratives
    • Steroids
    • Toxins
    • Evolutionary/Mega Items
    • Pokéballs
    • Pokémon Equipment
    • High-Tech Items – WIP
    • Robots – WIP
    • Horticulture – WIP
    • Traps – WIP
  • Chapter 12: Struggle Attacks & Moves
    • Struggle Attack & Move Keywords – WIP
    • Creating Struggle Attacks
    • Example Struggle & Status Attacks
    • Example Moves
  • Chapter 13: Abilities & Capabilities – WIP
    • Example Abilities
  • Chapter 14: Actually Playing The Fucking Game – WIP
    • Test Pokémon – Furious George, Tier 1
  • Chapter 15: Running The Fucking Game – WIP
  • Miscellaneous
    • Capabilities List
    • Game Design Goals
    • Glossary of Terms
    • Math Formulas
    • HP Formulas & Damage; v2
    • Probabilities
      • Probabilities – Athletics
      • Probabilities – Collision Damage
      • Probabilities – Crafting
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