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Pokemon Tabletop Unleashed

THE BEST RPG EVER…

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  • Chapter 1: Character Creation – WIP
  • Chapter 2: Classes – WIP
  • Chapter 3: Skills
    • Body Skills – Acrobatics
    • Body Skills – Athletics
    • Body Skills – Combat
    • Body Skills – Perception
    • Body Skills – Stealth
    • Mind Skills – General Education
    • Mind Skills – Medicine Education
    • Mind Skills – Occult Education
    • Mind Skills – Pokemon Education
    • Mind Skills – Technology Education
    • Mind Skills – Survival
    • Social Skills – Charm
    • Social Skills – Guile
    • Social Skills – Intimidate
    • Social Skills – Intuition
    • Social Skills – Command ★
  • Chapter 4: Crafting, Knowledges, & Professions
  • Chapter 5: System Fundamentals
    • Taking Action
    • Power Points
    • Basic Capabilities
    • Game Flow
    • Goals: How to Gain XP – WIP
  • Chapter 6: Pokémon
    • Levelling Up, Evolution, & Gimmicks
    • Loyalty
    • Breeding
    • Capturing Pokémon
    • Pokémon Hostility
    • Other Methods of Obtaining Pokémon
    • Mounts
    • Releasing Pokémon
    • Type Shifting – WIP
    • Example Pokédex – WIP
      • Mankey Line
      • Snorlax Line
  • Chapter 7: Combat
    • Movement
    • Combat Stats
    • Attacking Shit
    • Abilities
    • Combat Maneuvers
    • Attacking Options
    • Initiative Options
    • Weak Spots
    • Status Afflictions
    • Type Effectiveness
    • Pain: How to take it
  • Chapter 8: Environmental Rules
    • Objects & Object Types
      • Elemental Object Types
      • Aura Object Types
      • Primordial Object Types
    • Kinematics
    • Environmental Conditions
    • Weather
  • Chapter 9: Minigames
    • Downtime
    • Travelling
    • Stealth & Perception
    • Social Manipulation
  • Chapter 10: Property Rules – WIP
  • Chapter 11: Equipment & Items
    • General Items – WIP
    • Cuisine
    • Armor & Weapons
    • Accessories
    • Armor Enchantments – WIP
    • Magic Items
    • Restoratives
    • Steroids
    • Toxins
    • Evolutionary/Mega Items
    • Pokéballs
    • Pokémon Equipment
    • High-Tech Items – WIP
    • Robots – WIP
    • Horticulture – WIP
    • Traps – WIP
  • Chapter 12: Struggle Attacks & Moves
    • Struggle Attack & Move Keywords – WIP
    • Creating Struggle Attacks
    • Example Struggle & Status Attacks
    • Example Moves
  • Chapter 13: Abilities & Capabilities – WIP
    • Example Abilities
  • Chapter 14: Actually Playing The Fucking Game – WIP
    • Test Pokémon – Furious George, Tier 1
  • Chapter 15: Running The Fucking Game – WIP
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Accessories

Crafting Skills: General Edu. OR Pokemon Edu. Crafting Scrap: General OR Pokemon

Accessories are small items that grant new effects to their wearers. Both humans and Pokemon wear Accessories in their Accessory slots. The following Accessories can be worn by both kinds of creatures. Unlike other items, Accessories have no Enhancements.

Accessory Effect DC Value Weight
Iron Ball0(E) The user gains -2 Default Speed CS and any Immunity to Ground-type attacks is lost. Standard Action to drop. 8 50 W-2
Ring Target0(E) The user loses its Immunity towards any Types. 8 100 N
Sunglasses0(E) The user gains +1 to all Social checks. Stacks with any other Social bonuses from equipment. 8 100 N
Stylish Accessory0(M) Select a Social stat upon creation. The user gains +2 to that Social stat. Stacks with any other Social bonuses from equipment. 9 100 N
Go-Goggles0(H) The user does not take damage or Perception penalties from Sandstorm or Hail. 10 150 N
Desert Cloak1(E) The user does not take damage or Perception penalties from Sandstorm. They are always treated as being 1 Heat Tier lower than they actually are. 11 150 W-1
Winter Cloak1(E) The user does not take damage or Perception penalties from Hail. They are always treated as being 1 Cold Tier lower than they actually are. 11 150 W-1
Flippers1(E) The user’s Swim capability is doubled, while their Overland capability is halved. 11 200 W-1
Helmet1(E) Grants +5 DR vs Critical Hits. Can increase the creation DC by +3 and 200 to add +5 more DR, up to 3 times. 11 200 W-1
Terrain Boots1(E) Select a Terrain upon creation. The user gains Naturewalk for that Terrain type. 11 200 W-1
Spyglass1(M) The user gains the Perception Stunt (Farsight). 12 200 N
Grip Claw1(M) The user gains the Grappler capability. 12 200 N
Death Thread1(H) [Magic] The user gains +1 Evasion per 2 Injuries they have. 13 250 N
Destiny Knot1(H) [Magic] When the user becomes Charmed, the opponent who caused the effect is similarly Charmed by the user for as long as the duration of the original effect. 13 200 N
Light Clay1(H) The user may activate Blessings 2 more times for free. 13 250 N
Sticky Barb1(H) The user loses an HP Tick during their Start Phase. If the user is hit by a damaging Melee attack, the Sticky Barb attaches to the  attacker and the attacker becomes the new ‘user’, even if their Accessory slots are full. 13 250 N
Float Stone2(E) [Magic] The user’s WC is halved. 14 200 N
Running Shoes2(E) The user gains +2 to Athletics Checks and their Overland Capability. 14 300 W-1
Binding Band2(M) When the user is Grappling a target, the target loses an HP Tick during their Start Phase. 15 350 N
Muscle Band2(M) When the user successfully hits with a Physical attack, their next Physical attack gains the Push keyword. 15 350 N
Quick Claw2(M) The user may expend an Interrupt Action to go first in the next round. 15 350 N
Wise Glasses2(M) When the user misses with a Special attack, their next Special attack gains the Accurate keyword. 15 450 N
Expert Belt2(H) When the user deals Super Effective damage, they may Disengage as an Interrupt Action. 16 500 N
Rocky Helmet2(H) When the user is hit by a damaging Melee attack, the attacker loses an HP Tick. 16 500 W-2
Metronome2(H) This item only works on Direct damage At-Will attacks. On the second and subsequent turns the At-Will attack is used consecutively, the attack deals +3 damage, dealing more every turn. 16 500 N
Shock Collar2(H) Comes with a remote activator. When pressed, the creature wearing the Shock Collar loses an HP Tick. Costs 100 extra for a version that works on creatures immune to Electric damage. -1 Loyalty Point per use. 16 400 N
Type Boosters3(E) Select a Type upon creation. This item gives the user the Last Chance Ability with that Type. 17 1 N
Type Brace3(E) Select a Type upon creation. This item gives the user +15 DR vs that Type. 17 1 N
Flame Orb3(M) [Magic] The user is Burned during their Start Phase. Standard Action to drop. Acts as a Winter Cloak, but treats the user as being 2 Cold Tiers lower than usual. 18 1 W-1
Ice Orb3(M) [Magic] The user is Frostbitten during their Start Phase. Standard Action to drop. Acts as a Desert Cloak, but treats the user as being 2 Heat Tiers lower than usual. They are immune to Hail. 18 1 W-1
Poison Orb3(M) [Magic] The user is Poisoned during their Start Phase. Standard Action to drop. They are not subject to environmental conditions from Acid/Poison and may handle it directly. They are immune to Acid Rain. 18 1 W-1
Rocky Orb3(M) [Magic] The user is Stoned during their Start Phase. Standard Action to drop. They are not subject to environmental conditions from Wind. They Resist all Collision Damage one step further. 18 1 W-1
Shell Bell3(M) [Magic] Whenever the user damages a foe, they heal an HP Tick. 18 1 W-1
Weather Rock3(M) [Magic] Select a Weather upon creation. When the user creates that weather, it lasts twice as long. 18 1 N
Focus Band3(M) Whenever the user faints, roll 1d20. On a 16+, the user does not faint and is left with 1 HP. 18 1 N
Focus Sash3(H) Gives the user the Sturdy Ability. 19 1 N
Focus3(H) Grants a +5 bonus to a Stat, chosen when crafted and applied after CS. Creatures may only benefit from one Focus at a time. 20 1 W-1
Life Orb4(M) [Magic] When the user’s attacks deal damage, they lose an HP Tick and inflict +10 damage. 21 2 W-1
Type Plate4(H) [Magic] Select a Type upon creation. This item acts as a Type Booster for that type. The wearer Absorbs this Type’s damage. 22 3 W-1
Legend Plate4(H) [Magic] This item acts as a Type Booster for all types. The wearer Absorbs all Type’s damage. ??? ?? W-1

 

  • Chapter 1: Character Creation – WIP
  • Chapter 2: Classes – WIP
  • Chapter 3: Skills
    • Body Skills – Acrobatics
    • Body Skills – Athletics
    • Body Skills – Combat
    • Body Skills – Perception
    • Body Skills – Stealth
    • Mind Skills – General Education
    • Mind Skills – Medicine Education
    • Mind Skills – Occult Education
    • Mind Skills – Pokemon Education
    • Mind Skills – Technology Education
    • Mind Skills – Survival
    • Social Skills – Charm
    • Social Skills – Guile
    • Social Skills – Intimidate
    • Social Skills – Intuition
    • Social Skills – Command ★
  • Chapter 4: Crafting, Knowledges, & Professions
  • Chapter 5: System Fundamentals
    • Taking Action
    • Power Points
    • Basic Capabilities
    • Game Flow
    • Goals: How to Gain XP – WIP
  • Chapter 6: Pokémon
    • Levelling Up, Evolution, & Gimmicks
    • Loyalty
    • Breeding
    • Capturing Pokémon
    • Pokémon Hostility
    • Mounts
    • Other Methods of Obtaining Pokémon
    • Releasing Pokémon
    • Type Shifting – WIP
    • Example Pokédex – WIP
      • Mankey Line
      • Snorlax Line
  • Chapter 7: Combat
    • Movement
    • Combat Stats
    • Attacking Shit
    • Abilities
    • Combat Maneuvers
    • Attacking Options
    • Initiative Options
    • Weak Spots
    • Status Afflictions
    • Type Effectiveness
    • Pain: How to take it
  • Chapter 8: Environmental Rules
    • Objects & Object Types
      • Elemental Object Types
      • Aura Object Types
      • Primordial Object Types
    • Kinematics
    • Environmental Conditions
    • Weather
  • Chapter 9: Minigames
    • Downtime
    • Travelling
    • Stealth & Perception
    • Social Manipulation
  • Chapter 10: Property Rules – WIP
  • Chapter 11: Equipment & Items
    • General Items – WIP
    • Cuisine
    • Armor & Weapons
    • Accessories
    • Armor Enchantments – WIP
    • Magic Items
    • Restoratives
    • Steroids
    • Toxins
    • Evolutionary/Mega Items
    • Pokéballs
    • Pokémon Equipment
    • High-Tech Items – WIP
    • Robots – WIP
    • Horticulture – WIP
    • Traps – WIP
  • Chapter 12: Struggle Attacks & Moves
    • Struggle Attack & Move Keywords – WIP
    • Creating Struggle Attacks
    • Example Struggle & Status Attacks
    • Example Moves
  • Chapter 13: Abilities & Capabilities – WIP
    • Example Abilities
  • Chapter 14: Actually Playing The Fucking Game – WIP
    • Test Pokémon – Furious George, Tier 1
  • Chapter 15: Running The Fucking Game – WIP
  • Miscellaneous
    • Capabilities List
    • Game Design Goals
    • Glossary of Terms
    • Math Formulas
    • HP Formulas & Damage; v2
    • Probabilities
      • Probabilities – Athletics
      • Probabilities – Collision Damage
      • Probabilities – Crafting
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